<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<OpenGLAPI>

<category name="GL_ARB_vertex_type_2_10_10_10_rev" number="86">

    <enum name="INT_2_10_10_10_REV"                value = "0x8D9F"/>

    <function name="VertexP2ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="value" type="GLuint"/>
    </function>

    <function name="VertexP3ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="value" type="GLuint"/>
    </function>

    <function name="VertexP4ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="value" type="GLuint"/>
    </function>

    <function name="VertexP2uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="value" type="const GLuint *"/>
    </function>

    <function name="VertexP3uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="value" type="const GLuint *"/>
    </function>

    <function name="VertexP4uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="value" type="const GLuint *"/>
    </function>

    <function name="TexCoordP1ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="TexCoordP2ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="TexCoordP3ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="TexCoordP4ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="TexCoordP1uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="TexCoordP2uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="TexCoordP3uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="TexCoordP4uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="MultiTexCoordP1ui" offset="assign">
        <param name="texture" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="MultiTexCoordP2ui" offset="assign">
        <param name="texture" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="MultiTexCoordP3ui" offset="assign">
        <param name="texture" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="MultiTexCoordP4ui" offset="assign">
        <param name="texture" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="MultiTexCoordP1uiv" offset="assign">
        <param name="texture" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="MultiTexCoordP2uiv" offset="assign">
        <param name="texture" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="MultiTexCoordP3uiv" offset="assign">
        <param name="texture" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="MultiTexCoordP4uiv" offset="assign">
        <param name="texture" type="GLenum"/>
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="NormalP3ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="GLuint"/>
    </function>

    <function name="NormalP3uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="coords" type="const GLuint *"/>
    </function>

    <function name="ColorP3ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="color" type="GLuint"/>
    </function>

    <function name="ColorP4ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="color" type="GLuint"/>
    </function>

    <function name="ColorP3uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="color" type="const GLuint *"/>
    </function>

    <function name="ColorP4uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="color" type="const GLuint *"/>
    </function>

    <function name="SecondaryColorP3ui" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="color" type="GLuint"/>
    </function>

    <function name="SecondaryColorP3uiv" offset="assign">
        <param name="type" type="GLenum"/>
        <param name="color" type="const GLuint *"/>
    </function>

    <function name="VertexAttribP1ui" offset="assign">
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="value" type="GLuint"/>
    </function>

    <function name="VertexAttribP2ui" offset="assign">
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="value" type="GLuint"/>
    </function>

    <function name="VertexAttribP3ui" offset="assign">
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="value" type="GLuint"/>
    </function>

    <function name="VertexAttribP4ui" offset="assign">
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="value" type="GLuint"/>
    </function>

    <function name="VertexAttribP1uiv" offset="assign">
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="value" type="const GLuint *"/>
    </function>

    <function name="VertexAttribP2uiv" offset="assign">
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="value" type="const GLuint *"/>
    </function>

    <function name="VertexAttribP3uiv" offset="assign">
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="value" type="const GLuint *"/>
    </function>

    <function name="VertexAttribP4uiv" offset="assign">
        <param name="index" type="GLuint"/>
        <param name="type" type="GLenum"/>
        <param name="normalized" type="GLboolean"/>
        <param name="value" type="const GLuint *"/>
    </function>

</category>

</OpenGLAPI>
